Towards An Ancestry and Codification of Procedural Content Generation Techniques
نویسنده
چکیده
Procedural Content Generation (PCG) used to be a method to circumvent technical limitations; at the present time PCG serves to automate and leverage potential surpluses of computing power. In this paper, I describe and recreate relevant antecedents to methods of PCG in game design, in order to better understand their use in the past and present. My research methods straddle both critical reading and coding useable artifacts. I acknowledge non-digital forms of PCG going back centuries, while asserting that procedural techniques require a closer understanding and intimate connection between theory and practice, criticism and practicality.
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